유니티,unity,반대로 날아오는 오브젝트,Vector3.back,LookRotation,Instantiate
public class ballMove : MonoBehaviour {
public float speed;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
transform.position += Vector3.back * Time.deltaTime * speed;
// Vector3.back 반대방향으로 오게 함
}
}
public class ballCopy : MonoBehaviour {
public GameObject ball;
Vector3 pos;
// Use this for initialization
void Start () {
StartCoroutine(Sleep());
}
IEnumerator Sleep()
{
while (true) {
int randx= Random.Range(-10, 10);
int randy= Random.Range(2, 10);
pos = new Vector3 (randx,randy,30);
Instantiate (ball,pos, Quaternion.LookRotation(Vector3.back));
//복제코드
//Quaternion.LookRotation(Vector3.back) 반대방향으로 바라보게 함
yield return new WaitForSeconds (2.0f);
// 2초간 딜레이로 복제
}
}
}